A punter said I was disappointing as an army champ for no road map. Its true! I do not have a industry type road map. Nor have I ever put any ideas down. More than anything I wanted to make 1.06 playable and tourney field able. I was not looking for a rewrite. Nor to remove the Malcadors. The first thing I tried was the Manticore 9 strong company core choice. The 1.06 comments were correct. The 18BP with disrupt was way too much in combination with garrisoned Malcadors.
Next I would like to try the restriction of Chimeras and addition of a force core choice of "Worker Rabble." The "Worker Rabble" core choice does not generate the +2 support options.
There are the recommendations from 1.06 that were never tested. The punter had no specific recommendations. I welcome anyone with the interest testing the option below.
*Removal of Warlord titans entirely and maybe even all titans to refocus on the low tech guard aspect.
*Drop Harbringers and Deathstrikes to further the disadvantage Vraks.
*Remove Malcador and Minatour formation ability to perform march orders (this is slow and ponderous) which helps balance the list somewhat
*Manticores and Bombard probably fine at squadron level.
This one, I agree with and have already implemented the change. The game I played with the Manticore company had OTT advantage in area denial and forced opponent deployment.
*Remove the Armored Fist Platoon. Chimeras should still be made available to the HQ and Disciples formations to reflect them being the best equipped formations.
I played a game with 3 Fists running around. The Disciples are a greater threat, area denial choice. This maybe a personal play style thing. If the list went the way of worker rabble, no armored fists platoon would fit.
*Add a 'Workers Rabble' core choice 0-1. A mass unit of cheap canon fodder, No save/ no FF/CC 6+, no ranged weapons.
*The enforcers are commissars by another name. Removal of inspiring for leader.
The Vraks suck for every engagement. This is most likely will make them completely ineffective.
*Vraksian Fortifications: - One Fortified Position may be taken per Vraksian Regimental HQ Platoon and Infantry Platoon. Fortified Positions (Up to 50cm of trenches and 50cm of razor wire, plus up to 6 gun emplacements or 6 bunkers in any combination.) Add trenches, bunkers, razorwire and minefields. Vraks are a defensive siege army known to use these very extensively and the lack of these in the current list is a bizarre mistake.
*Leman Russ tanks available as upgrades only, to reflect the prominent role of the Malcador. Leman Russes only as a support formation.
* Possibly make the Alpha Legion 0-1? Possibly 6 strong rather than 8 too.
*Unreliable, any core choice without an enforcer receives a -1 to the initiative.