I ran the first scenario for the Legacy Series, rescue Doc.
Blue team
Jill and Mark (veterans) with a pick up truck. Jason and Doug(wrong name) (trained&leader) in a 5 ton. No crew served weapons. All armed with M4s, pistols body armor and NV. I forgot half way thru about it being night time. Starting on the board edge.
Red
2 Robbers (militia) armed with
pistols. Start down the street from doc’s house.
4 Drunks (civilians) armed with 2
pistols, bats and knives. Start down the street behind doc’s house.
2 Thieves (militia) armed with
shotgun and pistol. Start in doc’s house
All tokens numbered and blind
draw.
T1
Blue Jason
Truck doubles
Leader – jill’s truck moves
Red thieves
double
thru back yards
Red drunks
Double down the street.
Blue
Jill’s
truck doubles. Drunk witness truck passing
Red Robbers
Remain in house
T2
Red Thieves
Remain in house
Red Robbers
Double one yard away from doc’s house
Blue Jill
Advance and disembark. Trees block LOS to the Robbers
Blue Jason
Disembark, move to corner building.
Leader- overwatch
Red Drunks
Double in LOS of Jason
T3
Blue Jason
Shoots, 1 hit, no sav, +2 sup/rounds 8, 8
Leader Jill advance into docs backyard.
Blue Jill
Advance to doc’s back door
Breach, open door
Red Drunks
Advance to cars
Shoot miss
Red Robbers
Move to wall
Shoot 1 hit, no sav, Body armor vs pen save, +2sup/roll 10,3 - 1 supp
Red Thieves
Move to 1st floor
Cover
T4
Red drunks
Charge jason
Overwatch 1 hit, no sav, +2 supp/roll 2&3
Drunks 1 hit, Jason 2
*confusion here. There are no saves in CQB. You get hit, auto KIA. CQB is extra
risky unless you have numbers and lucky dice.
Red Thieves
Exit front door
Advance around doc’s towards jill’s truck
Blue Jill
Aim
Shoot Robbers 4 hits, 3 saves, +4 supp/roll 10,6,2,9
Blue Jason
Pick up KIA
Move to truck
Leader- Jill enter doc’s
Red Robbers
Runaway
T5
Blue Jill
Search no doc
Exit backdoor for truck
Red Thieves
Shoot Jill 1 hit, no save, Body armor vs Pen, +2supp/roll 7,2
Blue Jason
Load kia
Get in truck
Leader – Jill shoot thieves 4 hits, 3 saves, +4 supp/rolled 10.10.10.10
T6
Blue Jill
Get in truck
Break contact
I felt suppression does nothing with the threshold at 5. Never got to 5. The nerve test strictly prevented ever getting to the threshold of 5.
Maybe these two should be combined into just nerve. Then nerve acts as a
threshold for pinned.
The civilians taking M4 fire should pin them. They were
drunks, so drunk courage. The robbers militia took M4 fire and a KIA.
Did we play suppression and nerve correctly?
Pistols within 6 inches stopped by body armor should remove
one action within an activation.















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