Atlantic is releasing a box set for their rule set Heiho. You get the rules and minis for 150 delivered. Of course I jumped on it. I plan to paint Samurai while sleeping down the road from a Takeda castle.
Everything is on Warmaster basing.
The plastic used is semi flexible. You should expect to lose a few long spear and bow guys. They are well secured in the sprue.
HEIHO rule book is ok print wise. I found no editing issues. The print and color pictures have a different texture. There are multiple conceptual errors. Most are academic. The author is not a Japanese history major or well read. But the book is not to educate you on Samurai Warfare. Go get a library card for that.
This is a historical rule set. No points for armies are given. If you are looking for that, best find another rule set.
The cool part is the Korean war is included. The sad part is limited army construction and only 2 scenarios. You will need another reference for troop numbers and battle maps. Which can get expensive fast, expect to pay 130 plus for semi academic. A cheaper option is the pike and shot samurai book by Warlord games.
The rules are you go, I go with command points. It is designed for playing with a grid system. I would use Warmaster movement, not a grid.
Command points are determined by ass kicking, Te or brigades on the field, and something else. You can read the book. Command points function in three ways. One to activate, add to the dice, and bid for initiative. You can also pay a command point to interrupt the other dudes turn. Or if the other dude is dumb enough to show his rear or flank when passing a unit, you can interrupt.
Combat is a little strange. You engage as normal. Then select your formation with a counter. The formation differences give bonus attack dice and effects for Ashigaru armament. Your bases are stacked up in column. The position of bases effect the fight. After all that business you have shooting attacks if you got them. This is opposed. If the attacker does not score more, the attack bounces. When you score more the defender gives up a bonus die. If you don't bounce, round 1 is fought with the stand in front determining how you fight. As long as no one is below 2 stands. Round 2 is fought with the stand rotating in order front to back. How you stack your stands is important!
That is pretty much it. I like the shooting bouncing a charge. I love the command points idea for C&C. Junior commanders come with their own problems. Reflecting how these individuals actual behaved. Combat reflects the weapon technology and the way they fought combined arms style.
While prepping for the Japan trip. I broke into the Castle Art's Sammies. I have a shit ton still. No minis or terrain will ever be needed.
I don't have shit to do today. Castle walls.
THE MOUNTAIN
Bought = 95 + 7 armiesSold = 445 + 8 armies, 42 terrain
Painted = 24728mm = 12620mm = 015mm = 010mm = 0Epic = 17Terrain bought = 46Terrain painted = 70
Printed Terrain = 30Minis Printed = 0
Games Played = 14Games hosted = 1
Painted = 247
28mm = 126
20mm = 0
15mm = 0
10mm = 0
Epic = 17
Terrain bought = 46
Terrain painted = 70
Printed Terrain = 30
Minis Printed = 0
Games
Played = 14
Games hosted = 1
Books Bought = 5Read = 8
Books
Bought = 5
Read = 8
2024
2024
No comments:
Post a Comment