Thursday, September 9, 2021

Warmaster Lizards Vs Dogs of War 2000 points

 

            Last Friday I played Kal at 6 Feet Under. They have refinished their tables and added two more. Other than that the store is the same old same.
            I had dropped a Terradon and most of all the magic items from the last list for another Kroxigor. These dudes are straight beasts. Kal's list changed as more pikemen were added.
            Lizards took another win. They are hard to get started. Once in they just eat and eat units. You just have to brave the storm the first 2 or 3 turns. 

The key;

            The board being 122cm with each hopefully on the 20cm line. That is 80cm lizards need to cross. The end of Turn 1 would see you 40cm apart if each moves only once. Not counting Cavalry.
            Turn two the second player to move would be at the advantage. 40cm apart at the end of one. Play one closes to within 20 or 30. Player two would have charge range!

            If the non Lizard player gets off two orders, they are throwing you a bone. The Lizard player has to try for two orders each turn or risk taking a storm of shot
            If I played against Lizards and there were no objectives to get, I would sit and shoot at max range all game.

            Wings of the Jungle never went off.  When it goes it changes the state of the game. When it doesn't, Terradons lose their role.
        Moving Lizards around is difficult. There is the block that smashed its way straight through the center. They ate up all the skirmishers and plowed into the line infantry. The Kroxigors up on the left ate that flank whole.
            Lucky the giant was on the flank and isolated. It was not until the last turn he got into the action. Kal was fighting with half his army!
        This was the question of the game. The Skeleton Cavalry are representing Cold Ones. 
                    The Cold Ones and knights tied combat, a push results, in my turn. Kal charges them again on initiative. The Pikemen charge on command into the Cold Ones. The Cold Ones that charged the rear of the Pikemen came from another combat fought that turn prior to what you see above. They wiped out Kal's unit and advanced into the rear of the Pikemen
                    Kal loses the combat. One stand of Pikemen are pulled. Kal has to retreat. The knights move off without issue. The Pikemen we decide can't get away and are destroyed. We put this question up to the Warmaster community; answer


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