Thursday, January 31, 2019
Tuesday, January 29, 2019
Samurai armies are problem army. There are a limited number of enemies they fight, Korea and Mongols. For the most part they fought themselves. Which means you would be painting both sides and hoping to host or run convention games.
My plan to get around this and get the most usage out of them is to run them through the 3 rule sets above. The high frequency use is Warmaster. It is fairly easy to get 6 games in a year between the PA, NJ, and NE groups. Con games Warmaster Ancients, because it is easy to learn, fast paced, and less likely guess players will get board during the game. Killer Katanas is painful to get through. This would be the house hosted event and would represent samurai warfare less abstractly as the other two.
The next problem is cavalry. The samurai never had a cavalry force as we "westerns" picture cavalry. The Japanese never had a proper western cavalry force until the war with Russia. The famous Takeda and Kai were known for their strength in Cavalry. Yet they never used them as cavalry. The usage is more compatible to chariots (battle field taxis), mobile infantry.
Wargaming the samurai period Vs non samurai armies or armies they would have never meet creates a problem. You as a samurai player will face a problem against another army that has a proper cavalry force.
During the time of the samurai, the horse in Japan was much smaller. It could only carry a full armored samurai at a walk or the speed of a man running/trot. It was not big enough for cavalry operations. The hollywood samurai cavalry charge was never possible.
Those mounted samurai would have had to practice cavalry maneuvers and charging to be effective. The mounted samurai never trained together as a cavalry unit.
Also the samurai were retainers, feudal lords of a village or area. More like the roman system of patronage than a feudal system. The people they took to battle were the same individuals that worked the rice paddies. No retainer or lord was about to give up control of his men to ride in a mass cavalry unit. While the rest were feed into battle by someone who didn't care or would not suffer the results.
The real deal is the mounted warriors had infantry running along side them. Much like the Celts or Germanic tribes.
None of which matters at all for Warmaster. As the Nippon list is an anime bullshit. So on to painted dudes;
6 stand of Ashigaru, 2 units. The whole army will get based together in an attempt to maintain uniformity across the bases.
Sunday, January 27, 2019
Deathwatch is pretty straight forward marine list. They lack the normal SM options, the squads are 33% smaller, and the firepower they bring is better all around. This list is in development stage. I found nothing overpowering or made of cheese.
The list, Kal took, contain a spaceship, two drop pods with tactical, 1 tactical in rhinos, storm troopers in chimeras with hydra, assault marines, tellie terrines, Thawks, and thunderbolts.
My list; x2 Crisis, x2 broadsides, Mech FWs, FW in an Ocra, x2 PFs, Stealth, recon, x3 cudas. I forgot the PF had drones with them and never fielded a detachments of PFs. My plan was to use the cudas as AA. They didn't show up or force a area denial.I will exchange a set of cudas for one sky ray in the mech FWs and an extra suit in one of the crisis suit detachments.
The game ended turn 3 with me up 1 - 0. I took the biltz, never targeted or went after the BTS. In turn 4 I went after the termies with the FW & Ocra in an attempt to break them thru disrupt. I missed every disrupt shot. I should heave gone after the T&H. We were out of stream. The game ended 1 - 1. Tau BTS, Deathwatch TSNP.
The Tau dice were better than avg. The recon were extra lucky making 80% of their saves.
Friday, January 25, 2019
I got the bases sorted. I will need to cast up some. There just is not enough to go around. But thats another story. Today I cranked thru a detachment of jet bikes, 2 dreads, and a Land Raider. If I was not so shaky maybe I could have gotten the arms on the termies.
World Eaters Bare Metal = 346
World Eaters Painted = 38
World Eaters Armor Based = 17
World Eaters Based = 28
Detachments Completed = 5
Objectives = 3
Thursday, January 24, 2019
Wednesday, January 23, 2019
I kickstartered it while in Argentina way back in 2014ish. It was a total mule when it first came. There was an active forum and tech support by phone. Fast forward 5 years, with it sitting in cold storage for 3+ years and last night it almost became a door stop with boot print.
The USB port would not read the stick. I spent most of two days on the phone, web chat, and emails with what is now tech support. Lincoln the phone and email dude is most likely retarded in some fashion. He had me doing all sorts of bullshit not related to anything. At the end of the day he said; "Well Macs are not supported."
My Mac could always see the printer. It could not update the firmware. My IBM or MS laptop could not see it at all. The MS laptop would lock up the print via the USB.
In the end a lady on web chat told me Lincoln is full of shit. Undo everything he told you. Reload the slicer on the MS laptop. Then upload firmware thru the micro USB.
Sweet baby jesus! Its alive and printing.
Tuesday, January 22, 2019
I once said they were finished. They are, but these last 3 were left overs from the Cali trip. I never finished painting, based or flocked them. Now the Tomb Kings are done!
I chopped out the normal leader dude. The bone thrower leader dude took his place. More Egyptian looking cat.
Sunday, January 20, 2019
|Fabtotum 5 axis|
Today before the games I will try to get some test prints done. Then back to where I broke the cable, printing building panels.
Friday, January 18, 2019
Now in 2019 I wonder who bought all this shit?
|World Eaters from UK, Italy, and Fight club|
I could have purchased my own island, maintained a coke, and hooker habit.
WIPMore arms that don't stay on;
Original color scheme post;
I have settled of white primer. WE white will be foundry Austrian White 67B, highlighted by Italeri Gloss white. This combination with the use of a wet palette keeps the white from looking chunky, and like cake icing. WE blue will be foundry Prussian blue 66C, highlighted by Bavarian cornflower blue 73C. Red will be model color's Red 033, highlighted by Cavalry brown 137.
First group finished in years
World Eaters Bare Metal = 354
World Eaters Painted = 30
World Eaters Armor Based = 16
World Eaters Based = 21
Detachments Completed = 4
Objectives = 3